Glims of Lysø Back to the island

Terms of sale

What an offering is, what it is not, and how buying one works.

Last updated 20 October 2026.

In short

  • An offering buys a visible event on the island. You choose only its size.
  • What happens is decided by chance and by the glims. It can be good or bad for the island.
  • You receive nothing of value: no prize, no item and no credit.
  • It is delivered at once. At checkout you tick a box to agree to these terms, which ask for exactly that, and so your 14-day right of withdrawal ends when it is delivered.
  • If you paid and your offering never fell, you get your money back.

1. Who we are

The island at theglims.com is run by Glims of Lysø (“we”, “us”), a Danish sole proprietorship (enkeltmandsvirksomhed) with CVR number 38044737, registered at Gl Strandvej 130, 5500 Middelfart, Denmark. You can reach us at hello@theglims.com.

Payments are handled by Stripe. When the checkout page carries the Link brand, Stripe is the merchant of record for your purchase: it sells you the offering, takes the payment, charges the VAT that applies where you live, sends your receipt and deals with questions about the payment, refunds and disputes. Stripe’s own terms for buyers then apply to the payment and the sale as well as these terms. We provide the island and what your offering does there.

2. What an offering is

An offering buys a visible event on Lysø. Its size sets how much can happen; what actually happens is decided by chance and by the glims, and can be good or bad for the island. You receive nothing of value. The current odds are shown in the island’s book.

3. What you do not get

An offering is a moment in a shared game, and that is all. You receive nothing of monetary value: no item, currency, points or credit, no prize, no ownership of anything on the island and no right to any particular outcome. Nothing can be kept, traded, sold or exchanged for money, and there is nothing to collect and nothing to win.

4. No accounts, and your gift link

There are no accounts, profiles or logins. After you pay, Stripe sends you back to the island with a one-time gift link: the address ends in #gift= and a random code. Your page uses that code to find your offering, mark it as “yours” and show you what became of it. Other viewers never see the code: everything public about your offering carries only a short fingerprint of it, and the island’s book never names a buyer (everyone else sees “a watcher’s spark”). Our server keeps the code with your offering, and Stripe receives it with your checkout, so that the payment can be matched to it (Privacy).

The code is not an account: keep the link if you want to follow your offering later. Your receipt from Stripe is your proof of purchase. Anyone who has your gift link can see how that offering is doing, so share it only if you want to.

5. Price and payment

6. Delivery and your right of withdrawal

Your offering is delivered as soon as Stripe confirms the payment: it enters the island’s sky at once and usually falls within seconds, or some minutes later when the sky is busy or the glims are dreaming. If your page is open, it waits a moment so that you can watch it fall. If the island is dark because its hearth burned down, your offering lights the hearth again and then falls as usual. If we have paused the island for maintenance, your offering waits in the sky until the island carries on.

If you are a consumer in the EU, the EEA or the UK, you normally have 14 days to withdraw from a purchase made online. An offering is digital content that is delivered immediately. On the checkout page you must therefore tick a box to agree to these terms before you can pay. By agreeing to them, you ask for your offering to be delivered at once, and you confirm that you know you lose your right of withdrawal once it is delivered.

If you did not give that consent, or your offering was never delivered, you can still withdraw within 14 days: see Refunds.

7. Refunds

Refunds are made through Stripe, to the way you paid. A refund returns your money; it does not undo anything on the island, which carries on as it was. You always get your money back if you were charged and your offering never fell, or if you were charged twice. An outcome you did not like is not a fault: what an offering becomes is random by design. Details, and how to ask: Refunds.

8. The island is an experiment

Glims is an experiment, planned to run for about a month and for three months at most. The island lives by its own rules. Glims are lit, live for about five days and go out. When its hearth burns down to embers, no new glims are lit, and when the last one goes out the island is dark until an offering lights the hearth again. Its dreams change its customs, its laws of nature and its temper. Everything that happens there is a story about an imaginary island, and none of it is a promise.

We may pause, change or end the island at any time. Offerings that were already delivered are not refunded when that happens; a paid offering that never fell is.

9. Words written by an AI

Some of what you read on the island is written by an AI. The island’s dreams (new customs, laws of nature, names and events) are proposed by Claude, an AI model made by Anthropic; on a night when the AI cannot dream, the glims dream one of the island’s ready-made dreams instead. Every dream the AI proposes is checked by filters and by a second AI, and every dream is tested on a copy of the island before it is adopted. Even so, AI-written words can be odd. They are fiction about the island: not advice, and not statements about real people or the real world. If you see something that should not be there, please tell us.

10. Using the site

11. Age

What the island shows is written to be suitable for all ages, but Glims is not made for children and is not marketed to them. If you are under 18, ask a parent or guardian before you make an offering.

12. Our responsibility

We take care to keep the island running and the offerings working as described here. It is a small experiment run by one person, though: it can be slow, dark, paused or unavailable at times, and we cannot promise that it will always be there. If an offering you paid for is not delivered, you get your money back. Nothing in these terms limits the rights you have as a consumer under the law.

13. Changes to these terms

We may change these terms, for example when the game changes. The version on this page when you pay is the one that applies to that offering. The date at the top shows when it last changed.

14. Law and complaints

These terms are governed by Danish law. If you are a consumer, you keep the protection of the mandatory rules of the country where you live, and you can bring a claim before the courts there.

If something went wrong, please write to us first: hello@theglims.com. If we cannot sort it out together, you can complain to Nævnenes Hus (Forbrugerklagenævnet), Toldboden 2, 8800 Viborg, naevneneshus.dk. Consumers in other EU countries can also ask the European Consumer Centre where they live.