Terms of sale
What an offering is, what it is not, and how buying one works.
Last updated 20 October 2026.
In short
- An offering buys a visible event on the island. You choose only its size.
- What happens is decided by chance and by the glims. It can be good or bad for the island.
- You receive nothing of value: no prize, no item and no credit.
- It is delivered at once. At checkout you tick a box to agree to these terms, which ask for exactly that, and so your 14-day right of withdrawal ends when it is delivered.
- If you paid and your offering never fell, you get your money back.
1. Who we are
The island at theglims.com is run by Glims of Lysø (“we”, “us”), a Danish sole proprietorship (enkeltmandsvirksomhed) with CVR number 38044737, registered at Gl Strandvej 130, 5500 Middelfart, Denmark. You can reach us at hello@theglims.com.
Payments are handled by Stripe. When the checkout page carries the Link brand, Stripe is the merchant of record for your purchase: it sells you the offering, takes the payment, charges the VAT that applies where you live, sends your receipt and deals with questions about the payment, refunds and disputes. Stripe’s own terms for buyers then apply to the payment and the sale as well as these terms. We provide the island and what your offering does there.
2. What an offering is
An offering buys a visible event on Lysø. Its size sets how much can happen; what actually happens is decided by chance and by the glims, and can be good or bad for the island. You receive nothing of value. The current odds are shown in the island’s book.
- Five sizes. Spark, Kindling, Seedpod, Starstone and Comet. The price of each is shown in the offering tray, and the checkout page shows the amount you pay before you pay (section 5).
- You choose only the size. You cannot choose a glim, a place, a time or an effect. Nobody picks what a particular offering becomes.
- What usually happens. Most offerings fall as their size suggests: a spark someone finds, wood for the hearth, a bush or a tree, a stone the glims hold a council over, or a comet with a festival. Some become something kind, something strange or something harsh. Rarely a hut falls in, and nobody is ever inside it. Very rarely, and only with a comet, an old glim whose flame is already low goes out early.
- Then the glims decide. What they do with what fell is up to them.
- The odds can change. The island has a temper that its dreams and its seasons can shift, and we can change the odds too. The Fate page of the island’s book (Offerings → How fate works; the Field guide links to it) shows the current odds before the island’s own limits, which can only make harsh turns rarer than shown, never more common.
- The hearth and the dream meter. Every offering also adds warmth to the island’s hearth and, while its dream meter has room, fills some of it, the bigger ones more. The hearth holds a limited amount of warmth and burns it all the time, faster the more glims live there. Warmth beyond a full hearth is not saved for later: it makes the hearth blaze for a while. The island’s Hearth meter shows how much each size adds. While the hearth is warm, new glims can be lit. When it burns down to embers, no new glims are lit and the glims live out their own flames; when the last one goes out, the island is dark and still until an offering lights the hearth again. A comet fills the dream meter twice, as far as it has room. The dream meter holds at most a day of dreams: what comes while it holds that many is not saved for later, but once a dream’s worth of it has come, a coming dream is a deep one. When the dream meter is full, the glims dream on a coming night, and the island changes. Both are part of the game.
- Busy skies. When many offerings arrive together, yours may wait in the sky for a while: usually less than half a minute for the small sizes and a few minutes for the large ones (a comet waits longer on a night the glims dream). Several offerings of the same size can then fall together as one event, such as a rain of sparks or a comet storm, with one outcome for all of them.
3. What you do not get
An offering is a moment in a shared game, and that is all. You receive nothing of monetary value: no item, currency, points or credit, no prize, no ownership of anything on the island and no right to any particular outcome. Nothing can be kept, traded, sold or exchanged for money, and there is nothing to collect and nothing to win.
4. No accounts, and your gift link
There are no accounts, profiles or logins. After you pay, Stripe sends you back to the island with a one-time gift link: the address ends in #gift= and a random code. Your page uses that code to find your offering, mark it as “yours” and show you what became of it. Other viewers never see the code: everything public about your offering carries only a short fingerprint of it, and the island’s book never names a buyer (everyone else sees “a watcher’s spark”). Our server keeps the code with your offering, and Stripe receives it with your checkout, so that the payment can be matched to it (Privacy).
The code is not an account: keep the link if you want to follow your offering later. Your receipt from Stripe is your proof of purchase. Anyone who has your gift link can see how that offering is doing, so share it only if you want to.
5. Price and payment
- Prices are set in euros and include VAT. Outside the euro area, the checkout page may show the price converted into your own currency by Stripe, which can include a currency-conversion fee of a few percent, and it may let you pay in euros instead. The amount on the checkout page is what you pay.
- You pay on Stripe’s secure checkout page, with the payment methods it offers you there (for example cards, Apple Pay, Google Pay or Link). We never see your card details.
- Your bank statement shows the payment on a line that starts with LINK.COM* GLIMS (your bank may shorten it).
- If you cancel the checkout or the payment fails, nothing is charged and nothing falls.
6. Delivery and your right of withdrawal
Your offering is delivered as soon as Stripe confirms the payment: it enters the island’s sky at once and usually falls within seconds, or some minutes later when the sky is busy or the glims are dreaming. If your page is open, it waits a moment so that you can watch it fall. If the island is dark because its hearth burned down, your offering lights the hearth again and then falls as usual. If we have paused the island for maintenance, your offering waits in the sky until the island carries on.
If you are a consumer in the EU, the EEA or the UK, you normally have 14 days to withdraw from a purchase made online. An offering is digital content that is delivered immediately. On the checkout page you must therefore tick a box to agree to these terms before you can pay. By agreeing to them, you ask for your offering to be delivered at once, and you confirm that you know you lose your right of withdrawal once it is delivered.
If you did not give that consent, or your offering was never delivered, you can still withdraw within 14 days: see Refunds.
7. Refunds
Refunds are made through Stripe, to the way you paid. A refund returns your money; it does not undo anything on the island, which carries on as it was. You always get your money back if you were charged and your offering never fell, or if you were charged twice. An outcome you did not like is not a fault: what an offering becomes is random by design. Details, and how to ask: Refunds.
8. The island is an experiment
Glims is an experiment, planned to run for about a month and for three months at most. The island lives by its own rules. Glims are lit, live for about five days and go out. When its hearth burns down to embers, no new glims are lit, and when the last one goes out the island is dark until an offering lights the hearth again. Its dreams change its customs, its laws of nature and its temper. Everything that happens there is a story about an imaginary island, and none of it is a promise.
We may pause, change or end the island at any time. Offerings that were already delivered are not refunded when that happens; a paid offering that never fell is.
9. Words written by an AI
Some of what you read on the island is written by an AI. The island’s dreams (new customs, laws of nature, names and events) are proposed by Claude, an AI model made by Anthropic; on a night when the AI cannot dream, the glims dream one of the island’s ready-made dreams instead. Every dream the AI proposes is checked by filters and by a second AI, and every dream is tested on a copy of the island before it is adopted. Even so, AI-written words can be odd. They are fiction about the island: not advice, and not statements about real people or the real world. If you see something that should not be there, please tell us.
10. Using the site
- The island is public. You are welcome to watch it, take screenshots and recordings, and share them.
- Please do not try to disturb it: no attacks, no attempts to get around its limits or into the keeper’s pages, and no automated requests that load our server more than an ordinary viewer would.
11. Age
What the island shows is written to be suitable for all ages, but Glims is not made for children and is not marketed to them. If you are under 18, ask a parent or guardian before you make an offering.
12. Our responsibility
We take care to keep the island running and the offerings working as described here. It is a small experiment run by one person, though: it can be slow, dark, paused or unavailable at times, and we cannot promise that it will always be there. If an offering you paid for is not delivered, you get your money back. Nothing in these terms limits the rights you have as a consumer under the law.
13. Changes to these terms
We may change these terms, for example when the game changes. The version on this page when you pay is the one that applies to that offering. The date at the top shows when it last changed.
14. Law and complaints
These terms are governed by Danish law. If you are a consumer, you keep the protection of the mandatory rules of the country where you live, and you can bring a claim before the courts there.
If something went wrong, please write to us first: hello@theglims.com. If we cannot sort it out together, you can complain to Nævnenes Hus (Forbrugerklagenævnet), Toldboden 2, 8800 Viborg, naevneneshus.dk. Consumers in other EU countries can also ask the European Consumer Centre where they live.